![]() The biggest issue though is areas that have to be cleared before the path forward opens up and Zeds randomly spawn to come at you. Grabbing the aforementioned stored grenades is more like trying to pluck one of the characters testicles out, and because the webbing is mapped so close to the virtual body, getting other items in and out of holsters is fiddly. Teleporting away gives some space, though against bosses it’s only a matter of seconds and by the time you’ve turned to face them it’s time to jump out of the way again which makes the big encounters a bit of a chore rather than a test of skill. ![]() You’re prepped for virtually everything in the tutorial, but not the fact that enemies come from all directions at once and the button press turn system is slow (there’s no option for DualShock controls to counteract this). Sadly, the intricacies of the combat are also some of the elements that let it down too. Pulling an axe from your back and the torch from the front feels epic and builds the immersion brilliantly. Grenades crop up on occasion to and can be stored in the webbing around the virtual character, as can any other item as long as you get it in the right place. Just don’t try it with the shotgun because you need your second hand to pump it and chamber the next round. With two hands free there’s the option of wielding a melee item and a single firearm for maximum effectiveness against the swarming Zeds. Gun tracking is excellent, and there’s a fantastic touch where long weapons are lifted to look down the sights and they lock into your virtual shoulder making aiming so much easier than in other VR shooters. ![]() With the assets from the main game being reused, the look and feel has the synergy you’d expect and visually it’s one of the best titles out there. There’s one thing that really strikes you with Incursion and that’s how good it looks and how well the Move controllers are mapped to the action on screen. ![]() Finish the tutorial and it’s time to head out into the nightmare that is Killing Floor Double Feature’s VR showcase. This detail is important because it’s arguably the one thing that really lets the game down later on. Wherever you end up moving to, the direction you face is retained and button presses are needed to rotate the view. Locomotion is dealt with through teleportation and is tied into a regenerating bar that doesn’t allow you to move too quickly or too often. It’s a nice clean VR style area that serves its purpose and takes a little bit longer to get through than maybe most would like, at least you’ll get to practice with twin pistols and chucking knives around, as well as working out how to holster them when you need empty hands. Shooting and movement are key, but there’s also throwing, health management, a flying companion and a flashlight that doubles as a puzzle solving device to get to grips with. Initially you’re thrown into a tutorial room that lets you get to grips with the controls and mechanisms that you’ll have at your disposal when you start taking out monsters for real. Unfortunately, all the choices that have been made aren’t the best and it loses some of the impact as you work your way through the story. It’s a free-roaming adventure with the core focus being on shooting and surviving each encounter that manages to throw in some nice touches and design choices to pull you into the world. Tasked with saving the DNA data that’s been collected by the company, you need to fight your way from area to area, clearing out Zeds and solving a few fetch quest puzzles. You’re put in the virtual shoes of a trainee recruit for Horzine who gets trapped in a combat simulation when virus code gets injected and turns the program against you… though all is not as it seems. Starting with the PSVR game, Killing Floor Incursion is an FPS entry in the series that ties a more focused story to the action. Now they’re both available as a single budget purchase does that make it more enticing a prospect? Let’s dismember them one game at a time… I’ve got to put myself in the camp of those who missed both these games originally, and that’s after Killing Floor 2 was highly recommended by one of my colleagues on this site. Given there’s a chance that both of these may have passed players by since their releases in 20, respectively, and even though one was given away as a PS+ title, Tripwire Interactive are making it as easy as possible to get hold of their most recent works. The Killing Floor Double Feature is a twin pack of games exclusively for the PS4 that contains Killing Floor 2 and Killing Floor Incursion.
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